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Character Reveal and Environment Update

An introduction to our main character - "Kit" - and a preview of upcoming environments.

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Act 1 Development

An overview of recent changes and additions to act 1.

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Constructing Kit: Part 1

The first in a series of posts where we discuss our character creation process.

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Constructing Kit: Part 2

The second in a series of posts where we discuss our character creation process.

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Constructing Kit: Part 3

The final post in a series where we discuss our character creation process.

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Working with Prefabs

Some tips on working with prefabs in your Unity projects.

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Environment Preview and Progress Update

A preview of our environment style in Unity 5 and quick progress update.

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Puzzle Preview and Playtesting Results

A preview of our updated puzzle interface and results from recent playtests.

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Dare to be Digital 2015 Announcement

Come and try our Alpha gameplay at Dare to be Digital 2015.

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Observatorium Showcase at Dare 2015

A summary of our experience at the Dare to be Digital 2015 Indie Games Showcase.

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Steam Greenlight, Gameplay Trailer and More

A link to our Steam Greenlight campaign, a look at our first gameplay trailer and some other news about the project.

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Observatorium Greenlit and Tips for Greenlight

News about our Greenlight campaign and tips for setting up your Greenlight page.

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Observatorium - November Update

A summary of our progress since Greenlight and some information about our next public showcase in Edinburgh later this month.

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Observatorium - December Update

A summary of our progress over the last month-and-a-half, a preview of some upcoming sea-life and environment decors and some samples from our soundtrack.

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Capsule Three: Announcement

The Observatorium Team are proud to announce their formation of a company.

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Sound of the Sea

Our animator/composer - Peter Satera - explores the audio re-design of our sea-life elements and shares some examples of how things have progressed.

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The Animation of Observatorium

Our animator/composer - Peter Satera - discusses our 2.5D animation pipeline and why we abandoned a 3D workflow.

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The Sea-Life of Observatorium

Our coder/designer - Clive Lawrence - outlines some of the sea-life you'll encounter in Observatorium alongside some code/design insights.

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Dare to be Digital 2016 Announcement

Come and try our post-Alpha gameplay at Dare to be Digital 2016.

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