Character Reveal and Environment Update
An introduction to our main character - "Kit" - and a preview of upcoming environments.
View ArticleConstructing Kit: Part 1
The first in a series of posts where we discuss our character creation process.
View ArticleConstructing Kit: Part 2
The second in a series of posts where we discuss our character creation process.
View ArticleConstructing Kit: Part 3
The final post in a series where we discuss our character creation process.
View ArticleEnvironment Preview and Progress Update
A preview of our environment style in Unity 5 and quick progress update.
View ArticlePuzzle Preview and Playtesting Results
A preview of our updated puzzle interface and results from recent playtests.
View ArticleDare to be Digital 2015 Announcement
Come and try our Alpha gameplay at Dare to be Digital 2015.
View ArticleObservatorium Showcase at Dare 2015
A summary of our experience at the Dare to be Digital 2015 Indie Games Showcase.
View ArticleSteam Greenlight, Gameplay Trailer and More
A link to our Steam Greenlight campaign, a look at our first gameplay trailer and some other news about the project.
View ArticleObservatorium Greenlit and Tips for Greenlight
News about our Greenlight campaign and tips for setting up your Greenlight page.
View ArticleObservatorium - November Update
A summary of our progress since Greenlight and some information about our next public showcase in Edinburgh later this month.
View ArticleObservatorium - December Update
A summary of our progress over the last month-and-a-half, a preview of some upcoming sea-life and environment decors and some samples from our soundtrack.
View ArticleCapsule Three: Announcement
The Observatorium Team are proud to announce their formation of a company.
View ArticleSound of the Sea
Our animator/composer - Peter Satera - explores the audio re-design of our sea-life elements and shares some examples of how things have progressed.
View ArticleThe Animation of Observatorium
Our animator/composer - Peter Satera - discusses our 2.5D animation pipeline and why we abandoned a 3D workflow.
View ArticleThe Sea-Life of Observatorium
Our coder/designer - Clive Lawrence - outlines some of the sea-life you'll encounter in Observatorium alongside some code/design insights.
View ArticleDare to be Digital 2016 Announcement
Come and try our post-Alpha gameplay at Dare to be Digital 2016.
View Article